SWC Regulations




















The members of Special Warfare Command assume no liability for any player’s equipment or other gear used in an event. In addition, Special Warfare Command assumes no liability for the safety of any player during an event. All members of Special Warfare Command are required to sign a waiver absolving the team and/or command of any liability prior to any airsoft event.


Special Warfare Command is run by the Council (TLC). This Council is made up of the Commanding Officer (CO) , Executive Officer (XO), Secretary (SEC), Treasurer (Finance), Recruiter, (REC), Quartermaster (CM), and Team Leaders (TL) from each team in the Special Warfare Command element. Special Warfare Command is an officially recognized team affiliated with the NCAO.


All members of Special Warfare Command will conduct themselves at all times in a fair and honorable manner, and in a manner that is consistent with the ideals of fair play and team work.

Cheating is not allowed. There are no exceptions to this rule. Airsoft is a game, and it is a game in which honesty, integrity, and honor play a very important role. Iincidences of players intentionally not calling themselves out when hit, will be defined as cheating, and will be dealt with as indicated under the code of conduct rules.

Any players that witness events of cheating, whether by their teammates or by their opponents, should bring it to the attention of game organizers as soon as possible in order to quickly take punitive or corrective action. Remember, all we have is our HONOR.

Violent behavior of any kind is not allowed. There are no exceptions to this rule. Physical contact, the threat of physical contact, intimidation or coercion of any type, verbal abuse, sexual abuse, damage or threats of damage to any person or their property are not allowed. Law enforcement will be involved if necessary.

Theft is not allowed. Any person found stealing another person’s property will result in the immediate dismissal of this person from the team, and loss of all player privileges at all NCAO and Special Warfare Command sponsored events. Law enforcement will be involved if necessary.

The intentional firing of any airsoft weapon at any non-combatant, or at any person not directly involved in a skirmish, including players in designated “respawn” areas or staging areas or any area not fully designated as a live fire area, or at any player or person without proper eye protection in place, is not allowed.

Firing airsoft weapons at any animals is not allowed. Threatening any non-combatant with an airsoft weapon is not allowed.

Never brandish, or carry concealed on your person or vehicle, any airsoft weapon.

If questioned by law enforcement officials regarding airsoft weapons, realize that they may not be able to recognize that these are not real weapons. Make sure, at all times that you completely comply with all commands issued by any law enforcement official. Your life may depend on it.

If you observe someone not calling themselves out when hit, do not get into any type of altercation. Try to be diplomatic and polite. Bring attention to the situation by saying, “I saw the bb’s hit you, but you probably didn’t feel them.” If it appears there can’t be an honorable solution on the field, both players should call themselves out and resolve the situation back at respawn. If necessary, move on and bring the matter to the attention of the game sponsor.

Yelling across the field at other players to call their hits is unacceptable and will not be tolerated. This could result in immediate dismissal from Special Warfare Command.

If you find yourself in a situation where you have been hit, and you call yourself out, but are still getting shot at, remember that in the heat of battle, it is often difficult to hear someone calling himself out over the distance and over the noise on a battlefield. Call out louder, but protect yourself and try to remove yourself from the danger area as quickly as possible.

Any intentional discharge of any airsoft weapon outside of designated live fire areas is not permitted.

All disputes between players are to be resolved in a fair, honorable, sportsman-like and non-violent manner. Any player that can’t maintain their composure may be asked to leave the event.

Under no circumstances are players to resort to violence or intimidation. There will be no exceptions to this rule. If players on the field can’t easily resolve a dispute, both players should remove themselves from the game and return to the respawn or staging area for resolution or mediation. If mediation is requested or required to resolve a dispute, seek out any leadership element from Special Warfare Command before you go to an event organizer.


Standing Orders: Rogers’ Rangers and Special Warfare Command

1. Don’t forget nothing. 2. Have your musket clean as a whistle, hatchet scoured, 60 rounds powder and ball and be ready to march at a minute’s warning. 3. When you’re on the march, act the way you would if you was sneaking up on a deer. See the enemy first. 4. Tell the truth about what you see and what you do. There is an army depending on us for correct information. You can lie all you please when you tell other folks about the Rangers, but don’t never lie to a Ranger or officer. 5. Don’t never take a chance you don’t have to. 6. When we’re on the march, we march single file, far enough apart so one shot can’t go through two men. 7. If we strike swamps or soft ground, we spread out abreast, so it’s hard to track us. 8. When we march, we keep moving till dark, so as to give the enemy the least possible chance at us. 9. When we camp, half the party stays awake while the other half sleeps. 10. If we take prisoners, we keep ‘em separate till we have had time to examine them, so they can’t cook up a story between ‘em. 11. Don’t ever march home the same way. Take a different route so you won’t be ambushed. 12. No matter whether we travel in big parties or little ones, each party has to keep a scout 20 yards ahead, 20 yards on each flank and 20 yards in the rear, so the main body can’t be surprised and wiped out. 13. Every night you’ll be told where to meet if surrounded by a superior force. 14. Don’t sit down to eat without posting sentries. 15. Don’t sleep beyond dawn. Dawn’s when the French and Indians attack. 16. Don’t cross a river by a regular ford. 17. If somebody’s trailing you, make a circle, come back onto your own tracks, and ambush the folks that aim to ambush you. 18. Don’t stand up when the enemy’s coming against you. Kneel down, lie down, hide behind a tree. Let the enemy come till he’s almost close enough to touch. Then let him have it and jump out and finish him with your hatchet.


1. Proper eye protection must be worn at all times when in areas not designated as “no fire zones”. 2. Required proper eye protection is considered to meet ANSI Z87.1 as a minimum. 3. Airsoft specific mesh goggles are also acceptable unless Biodegradable BBs are required by the hosting field. 4. Full sealing eye protection that provides no gaps though which a bb may pass is highly recommended. 5. Minors (defined as anyone under 18 years old) are required to have full-face protection in addition to full sealing goggles. While in a live fire area, eye protection is not to be removed for any reason. 6. In the event of eye protection failures (fogging for example) seek the assistance of another player to escort you to a “no fire zone”. VIII) WEAPONS:

1. Always treat your airsoft weapon as if it were a real firearm. 2. Never point your weapon or fire it at another person unless it is during a skirmish. Handguns must be holstered. 3. Never fire any airsoft weapon at a person who is not wearing proper eye protection. Never fire your weapon without your proper eye protection in place. 4. Never discharge of any airsoft weapon outside of designated live fire areas. 5. Carry your weapon through no fire zones with the safety engaged. 6. Before use, insure that all weapons are in good working condition with no malfunctions. When in no-fire zones, there should not be a magazine inserted in your weapon. 7. When exiting the Area of Operation (AO), magazines must be removed. 8. Weapon is to be cleared by firing several times in a safe direction to insure no bbs remain in the barrel/chamber. 9. Special Warfare Command is an officially recognized NCAO team and permitted to use weapons firing above the standard 400fps (w/.25g bb) limit. All weapons used in an event will be chronographed before being allowed on the field.


1. Proper hydration equipment is also mandatory. A Canteen or camel back type hydration system is recommended, but bottles of water will do if necessary. 2. If a full-face mask is not used, a mouth guard is recommended. A Full face mask (or other full face, protective coverage) is mandatory for anyone under 18. 3. Knee and elbow pads are recommended. 4. Good quality gloves are recommended. 5. A good quality FRS/GMRS type radio is strongly encouraged. 6. Proper footwear is MANDATORY. Boots with good ankle support are highly recommended. The use of a “dead rag” is mandatory.


1. The Minimum Engagement Distance (MED) is 15 feet with all AEGs with the exception of CQB operations. Sniper weapons have longer minimum safe firing distance of 100 feet. DMR and SAW weapons have a minimum safe firing distance of 50 feet. Pistols have no minimum engagement distance. 2. At NO TIME will a SWS, DMR, or SAW be used at less then their minimum engagement distances. If you are in a surrender situation, use your back-up weapon (AEG or Pistol). 3. A shot to any part of a player’s body or their gear, is considered to be a “hit” 4. Shots to a player’s gun are not considered “hits” 5. Friendly fire counts as a “hit”. A bb has no friend. 6. Ricochets are not considered “hits”.


Official Uniforms:

The official Special Warfare Command tan uniforms will be the three color desert DCU uniform, with Velcro pockets, for desert environments and multi cam uniforms, with Velcro pockets, for wooded areas. The IBH helmet (optional for wooded areas), armor, holster, drop pouch, gloves, and boots will be tan or coyote brown.

The official Special Warfare Command green uniforms will the traditional woodland BDU uniform, with Velcro pockets. When head gear is worn, it will be OD, woodland, or a black IBH helmet (optional). In addition, the armor and drop pouch will be OD with the gloves, holster, and boots being black.

1. The uniform will be in serviceable shape. Large holes, tears, and ripped seams are not recommended. 2. The uniform is to be neat and clean when applicable. 3. Avoid mismatching tops and bottoms of two different materials, dye lots, brands, and wear. 4. Uniforms are to be kept on hangers or folded neatly when not in use. 5. Boots are to be polished, when applicable. 6. Boots are to be in serviceable condition and laces in working order. 7. A tan or brown undershirt will be worn underneath Special Warfare Command uniforms.


1. Your primary weapon, being a rifle (with a back up preferred) 2. Your primary sidearm, being a pistol (with a back up preferred) 3. Communication device capable of up to channel 22.10 4. A headset with mic control 5. Fully sealed goggles, no glasses 6. IBH helmet and head covering 7. Hydration pouch 8. Holster 9. Drop pouch 10. Armor or chest rig 1. Gloves 2. Dead rag 3.


1. Uniforms that have the Velcro factory sewn on the pockets, is recommended. 2. Velcro colors will be Tan for desert and OD for woodland. 3. Uniforms that do not factory sewn Velcro, may have the Velcro sewn on. The correct placement for the Velcro will be 1 inch below the shoulder and sleeve seam, centered on the upper arm, on both sides. The size of the Velcro patch will be approximately 4 x 6 inches. 4. Velcro name tapes are to measure approximately 5 x 1 inches. Placement and size may vary depending on uniform. 5. On old style uniforms, the Velcro name tapes will be place horizontally at the top of each pocket and not extend past the edges of each pocket. 6. For the new style uniform, the Velcro name tapes will be placed horizontally with ¼ inch space between the top edge of the pocket flap. Approximately 1 ½ inches of the Velcro name tape will extend past the top of the pocket edge. 7. An optional 3 x 5 inch Velcro name tape may be used for future awards on the left side. 8. Velcro rank tape placed on the center of the chest optional. 9.

Patch and Award Placement:

The following will discuss the location and placement of Special Warfare Command awards and patches.

Left shoulder sleeve:

1. Top flap or top area of Velcro, centered: Certified Instructor patch Bottom pocket, bottom area of Velcro, or below certified instructor patch, centered:

2. Special Warfare Command team patch

Right shoulder sleeve:

1. Top flap or top area of Velcro, centered: American flag, stars pointing forward, color is uniform specific. 2. Bottom pocket or below flag on top area of Velcro, centered: Combat patch, Current game patch, prior game patch, or allied team patch with written approval from the commanders of both teams.

Left chest:

1. Left name tape: Special Warfare Command name tape, color is uniform specific. Tan with brown letters for desert and OD with black letters for woodland. 2. Left chest above Special Warfare Command name tape: 3.

The Special Warfare Command Awards are to be worn 1/8 inch above and centered on Special Warfare Command name tape.

The silver and gold membership honor is placed above the Special Warfare Command Awards approximately ½ inch and centered on the Special Warfare Command name tape.

Spacing of badges:

First Badge: 1/8 inch above name tap and centered. Second Badge: Place to the left of the first approximately ¼ inch spacing and 1/8 inch above The Special Warfare Command name tape. Both badges are centered. Third Badge: Place to the left of the first two badges with ¼ inch spacing and 1/8 inch above the Special Warfare Command name tape. The three badges are centered. Fourth Badge: Place ¼ inch above second award and centered. Fifth Badge: Place the fourth badge ¼ inch above and centered in between the first and second badge. Place the fifth badge ¼ inch above and centered between the second and third badge. Sixth Badge: Place the sixth award ¼ inch above and centered in between the fourth and the fifth badges. Seventh Badge: Move the sixth badge directly over the fourth badge, ¼ inch above and centered. Move the seventh badge directly over the fifth badge, ¼ inch above and centered. Silver and Gold membership frog pin: Place the frog pin ½ inch above and centered on the last badge or badges received.

Right chest:

1. Right name tape: 2.

CALL SIGN name tape, color is uniform specific. Tan with brown letters for desert and OD with black letters for woodland.


Special Warfare Command has implemented an awards system that recognizes individuals that have successfully completed special civilian or military training opportunities. These accomplishments usually require determination, devotion, sacrifice, and personal courage to complete. Many have put their lives in peril and risked physical injury or death to achieve. These experiences contribute to the character and professionalism of each individual, making them a valuable asset to the SPECWAR team.

The following awards are presented to those that wish to be recognized for achievement. They are:

1. Parachute badge 2. Repelling Badge 3. Scuba Badge 4. Medical Badge 5. Engineering Badge 6. Driver/Mechanic/Pilot Badge 7. Public Service Badge

Each of these badges can be awarded from Special Warfare Command by submitting the following for each individual badge:

1. Complete the request for award recognition. 2. Pay the award acquisition fee. 3. Provide a copy of a civilian completion certification from a recognized civilian school or a copy of orders, qualification/status DD form 1307, diploma, or DD 1059 from a military school. 4. The completed packet will be submitted to the secretary for completion/review. 5. Upon successful completion, the request will go before the leaders for review. 6. The commander will approve/disapprove request. 7. Upon approval, the recipient will receive a certificate of recognition and the Special Warfare Command designated badge. 8. If disapproved, a letter of denial will be sent with the reasons listed. 9. A request for reconsideration may be done verbally, through the chain of command. A meeting will be coordinated with the leaders and an opportunity will be granted for reconsideration. The Commander has the final authority to grant/deny the request for reconsideration upon presentation.

The award acquisition fee is to cover the cost of making the badge, certificate, and administrative fees involving paper products.


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